﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace ZeekGame
{
    class Sprite
    {
        public Texture2D Texture { get; private set; }
        public Vector2 Size { get; private set; }
        public Vector2 Position { get; set; }

        public Sprite(Texture2D Texture, Vector2 Position)
        {
            this.Texture = Texture;
            this.Position = Position;
            Size = new Vector2(Texture.Width, Texture.Height);
        }

    }
}
